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	<title>Home-Based Business Ideas, Home-Based Businesses Opportunities &#187; Games</title>
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		<title>Synthetic Worlds: The Business and Culture of Online Games</title>
		<link>http://www.efreelancerportal.com/Freelancer/synthetic-worlds-the-business-and-culture-of-online-games/</link>
		<comments>http://www.efreelancerportal.com/Freelancer/synthetic-worlds-the-business-and-culture-of-online-games/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 13:34:44 +0000</pubDate>
		<dc:creator>Home Based Business Ideas</dc:creator>
				<category><![CDATA[Online Business]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Worlds]]></category>

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ISBN13: 9780226096278
Condition: NEW
Notes: Brand New from Publisher. No Remainder Mark.

Product DescriptionFrom EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.efreelancerportal.com/Freelancer/go/link/373/1" rel="nofollow"><img style="float:left;margin: 0 20px 10px 0;" src="http://ecx.images-amazon.com/images/I/31EU-BSGJSL._SL160_.jpg" /></a></p>
<ul>
<li>ISBN13: 9780226096278</li>
<li>Condition: NEW</li>
<li>Notes: Brand New from Publisher. No Remainder Mark.</li>
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<p><b>Product Description</b><br />From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose &#8230; <a href="http://www.efreelancerportal.com/Freelancer/go/More_/373/2" rel="nofollow">More >></a></p>
<p><a href="http://www.efreelancerportal.com/Freelancer/go/Synthetic_Worlds_The_Business_and_Culture_of_Online_Games/373/3" title="Synthetic Worlds: The Business and Culture of Online Games" rel="nofollow"><b>Synthetic Worlds: The Business and Culture of Online Games</b></a></p>
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